Programming and Shaders
Codes and more codings
Monday, 14 November 2011
Preparing for Assignment 1
What I need to do to build up this shader! :)
- I need a lambert for the sphere
- 2 Displacement maps, one for the fussy thingy and another for the curvy line
- 2 Bump mapping for the curvy line.
- No specularity or reflection :)
Some coolus stuff we did in class. :)
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